
Diamond Mine is live on the Bet4.win RGS and available to every operator on the integration.
The player swings their picks at a load-bearing pillar, in the first person. Every landed strike breaks more rock away and raises the multiplier one rung. Hauling the cart cashes out at any time and banks what has been broken loose. Swing once too often and the pillar fails: the mine collapses and the round is lost.
The rung the pillar fails on is drawn server-side when the bet is placed, before the first swing lands. The round is already decided while the player is deciding how far into it to go, which is what makes it verifiable afterwards.
The breaking point is set before the first swing. Every strike after that is the player's call.
Autoplay takes a target multiplier instead of swings. The server resolves the whole round in one step — it climbs to the target or meets the failing rung on the way — and the game replays it as a short flurry of strikes before showing the result.
The figures
- RTP 94–97%, set by game version and operator configuration.
- High volatility, on Punch's ladders: safe tops out at 1,000×, standard at 10,000×, insane at 100,000×. Rounds play the standard ladder.
- Up to 100,000× on a round. Operators can enforce a lower per-bet cap.
- Per-round provable fairness: the failing rung is committed before the first swing and the seed is published once the round closes.
Availability
Diamond Mine ships on the same connection as the rest of the catalogue, in full white-label branding, and is demo-playable before it goes anywhere near a live lobby. Territory availability is set at the operator level, against their own licences.




















